Some Ways Coordination is Hard

Response to (Raymond Arnold at Less Wrong): The Schilling Choice is Rabbit, Not Stag and by implication Duncan’s Open Problems in Group Rationality

Stag Hunt is the game whereby if everyone gets together, they can hunt the Stag and win big. Those who do not hunt Stag instead hunt Rabbit, and win small. But if even one person instead decides to hunt Rabbit rather than hunt Stag, everyone hunting Stag loses rather than wins. This makes hunting Stag risky, which makes Stag risky (since others view it as risky, and thus might not do it, and view others as viewing it as risky, making it even more likely they won’t do it, and so on). Sometimes this can be overcome, and sometimes it can’t.

Raymond claims that the Schilling point of this game, by default, is Rabbit, not Stag.

Whether or not this is true depends on the exact rules of the game and the exact game state, what one might call the margin of coordination. 

If you haven’t yet, click through to at least to Raymond’s article and his quote from Duncan’s original description, and consider reading Duncan’s full article.

Questions

  1. What is the risk versus reward on the stag hunt? How often must it work to be worth trying?
  2. Can we afford to fail? Can others? For how long?
  3. Can the stag hunt fail even if everyone chooses stag?
  4. Do we have time to iterate or communicate to establish future coordination, and will our actions now act as a signal?
  5. How many people need to cooperate before the stag hunt is worthwhile? Can we afford to lose anyone? Is there a lesser stag we can go after instead with a smaller group?
  6. Is there a particular player who has reason to worry, or might cause others to worry?
  7. Are the players known to be aware of the stag hunt? If there are multiple possible stag hunts, do we all know which one we’re going for?
  8. Are the players confident others know the payoff and agree it is known to be there for everyone? Does everyone even know what stag is and what rabbit is?
  9. Does this group have a history of going on stag hunts? Is going on the stag hunt praiseworthy or blameworthy if no one follows you, or not enough people do?
  10. Do the rabbit hunts have network effects such that failure to coordinate on them is bad for everyone, not only for the person going stag?
  11. Are there players who value relative success rather than absolute success, and want others to fail?
  12. Do we trust other players to behave in their own best interests and trust them to trust others in this way? Do we trust them to act in the best interest of the group knowing the group rewards that?
  13. Do we trust others to do what they say they are going to do?
  14. Are people capable of overcoming small short-term personal incentives to achieve or stand for something worthwhile, to help the group or world, or to cultivate and encourage virtue? Do they realize that cooperation is a thing and is possible at all? Do they realize that It’s Not the Incentives, It’s You?
  15. Is the stag hunt even worth asking all these questions?

Note that most of these require common knowledge. We need everyone to know, and for everyone to know that everyone knows that everyone knows that everyone knows for however many levels it takes. Alternatively, we need habits of stag hunting that are self-sustaining.

Man, coordination is complicated. And hard. So many questions! Such variation.

Duncan’s Example

In Duncan’s example, we have full common knowledge of the situation, and full agreement on payoffs, which is very good. Alas, we still suffer severe problems.

We have a very bad answer to questions two, five and six. And also fourteen. If we lose even one person, the stag hunt fails, and there is no alternative hunt with fewer people. And we have players who have reason to worry, because they can ill afford a failed stag hunt. One of them will be stranded without the ability to even hunt rabbit, should the stag hunt fail.

It seems that everyone involved is reasoning as if each member is looking out mostly or entirely for themselves and their short-term success, and expecting all others to do so as well, even when this is an obviously bad medium-term plan.

The result will often be cascading loss of faith, resulting in full abandonment of the stag hunt. Certainly the stag hunt is no longer the schilling point of selection, given the risks everyone sees. You wouldn’t do this implicitly, without everyone agreeing to it first, and you’d only do it with an explicit agreement if you had common knowledge of everyone being trustworthy to follow through.

Or, if there was a long history that the moment everyone had the resources to do it, they coordinate on the stag hunt. But that still only works with common knowledge of the full game state, so getting it without explicit communication is still super rare.

The obvious thing this group can do, in this situation, is to explicitly agree to go on the stag hunt. 

But they’re explicitly already trying to do that, and finding it won’t work, because these people do not trust each other. They fail question thirteen.

What are some other things this group might try? With so many advantages, it seems a shame to give up.

Solutions in Duncan’s Example

D1. Alexis gives one utility to Elliot (solve question two)

This actually should be enough! Alexis gives one of their 15 banked resources to Elliot. Now everyone has at least 6 banked resources, and will be able to choose rabbit even if the hunt fails. This makes the situation clear to everyone, and removes the worry that Elliot will need to choose rabbit.

D2. Wait until next hunt (solve question two)

Even simpler than option D1. If everyone hunts rabbit now, everyone goes up in stored resources, and next time has enough buffer to coordinate on a stag hunt.

Both point to the principle of slack that Raymond reminds us about, and extend this to the whole group. Don’t only keep your own slack high, don’t ask anyone else to fully deplete theirs under normal circumstances, even if it means everyone doing less efficient things for a bit.

D3. Build trust (solve question thirteen)

Note that if the group is sufficiently unreliable, that alone will prevent all stag hunts no matter what else is done. If the group could trust each other to follow through, knew that their words had meanings and promises meant something, then they could coordinate reliably despite their other handicaps here. With sufficient lack of trust, the stag hunt isn’t positive expectation to participate in, so there’s no point and everyone hunts rabbits until this is fixed.

D4. Use punishment or other incentives

A solution for any game-theoretic situation is to change the rules of the game, by coordinating to reallocate blame and resources based on actions. This is often the solution within the game, but can also happen by extending the situation outside the game. Raymond’s example shows that the game of Stag Hunt often inevitably causes punishment to take place. Using enough of it, reliably enough, predictably enough, should work, at least for the failures in Duncan’s example.

Improving any of the other answers would also help tilt the scales. Stag hunts are threshold effects at their core, so helping the situation in any way improves your chances more than one might think, and any problem causes more issues than you’d naively predict.

Solutions in Raymond’s Example

Raymond’s scenario faces different problems than Duncan’s. Where Duncan had problems with questions 2, 5, 6 and 13, Raymond faced a problem with questions 3, 7 and especially 8. He thought that staying focused had the big payoff, while his coworker thought that staying narrowly focused was a failure mode.

Coordination is especially hard if some of the people coordinating think that the result of coordination would be bad. What are the solutions now?

R1. Talk things over and create common knowledge (solve seven and eight)

R2. Propose a different coordinated approach designed to appeal to all participants

Once Raymond and his colleague talked things over and had common knowledge of each others’ preferences for conversation types, coordination became possible. It became clear that Raymond’s preferred approach didn’t count as a stag hunt, because it didn’t benefit all parties, and there was a disagreement about whether it was net beneficial slash efficient to do it. Instead, a hybrid approach seemed likely to be better.

In cases where there is a clearly correct approach, making that clear to everyone, and knowing this has happened, makes it much more likely that coordination can successfully take place. In cases where there turns out not to be such an approach, this prevents those who previously thought such an approach existed from having false expectations, and minimizes conflict and frustration.

R3. Bid on what approach to take

Often coordination on any solution is better than failure to coordinate. Some level of meandering versus focus that all parties agree to is better than fighting over that ratio and having the meeting collapse, provided the meeting is worthwhile. Thus, if the participants can’t agree on what’s best, or find a solution that works well enough for everyone to prompt coordination, then a transfer of some kind can fix that.

Doing this with dollars in social situations is usually a terrible idea. That introduces bad dynamics, in ways I won’t go into here. Instead, one should strive to offer similar consideration in other coordination questions or trade-offs in the future. The greater the social trust, the more implicit this can be while still working. This then takes the form of an intentionally poorly specified number of amorphous points, that then can be cashed in at a future time. The points matter. They don’t need to balance, but they can’t be allowed to get too imbalanced.

The Facebook Exodus Example

A while back, I realized I was very much Against Facebook. The problem was that the entire rationalist community was doing most of their discourse and communication there, as was a large portion of my other friend groups. I’d failed to find a good Magic: The Gathering team that didn’t want to do its (if you can still call it) coordination on Facebook. This was a major factor in ending my Magic comeback.

Many, but far from all, of those I queried agreed that Facebook was terrible and wished for a better alternative. But all of them despaired. The network effects were too strong. What was the alternative? How could people be convinced to move without a platform that did everything Facebook did? Even if a good alternative was found, could we get everyone to agree on it?

Look at that list of questions. Consider that success depends to a large extent on common knowledge of the answers to those questions.

  1. What is the risk versus reward on the stag hunt? How often must it work to be worth trying?
  2. Can we afford to fail? Can others? For how long?
  3. Can the stag hunt fail even if everyone chooses stag?
  4. Do we have time to iterate or communicate to establish future coordination, and will our actions now act as a signal?
  5. How many people need to cooperate before the stag hunt is worthwhile? Can we afford to lose anyone? Is there a lesser stag we can go after instead with a smaller group?
  6. Is there a particular player who has reason to worry, or might cause others to worry?
  7. Are the players known to be aware of the stag hunt? If there are multiple possible stag hunts, do we all know which one we’re going for?
  8. Are the players confident others know the payoff and agree it is known to be there for everyone? Does everyone even know what stag is and what rabbit is?
  9. Does this group have a history of going on stag hunts? Is going on the stag hunt praiseworthy or blameworthy if no one follows you, or not enough people do?
  10. Do the rabbit hunts have network effects such that failure to coordinate on them is bad for everyone, not only for the person going stag?
  11. Are there players who value relative success rather than absolute success, and want others to fail?
  12. Do we trust other players to behave in their own best interests and trust them to trust others in this way? Do we trust them to act in the best interest of the group knowing the group rewards that?
  13. Do we trust others to do what they say they are going to do?
  14. Is the stag hunt even worth asking all these questions?

Which ones were problems?

Most of them.

We had (1) uncertain risk versus reward of switching to another platform or set of platforms, (3) even if coordination on the switch was successful, with (2) continuous and potentially painful social consequences and blameworthiness for being ‘out of the loop’ even temporarily. To be better off, often (5) the entire group would have to agree to the new location and method, with (6)(8) some people who would dislike any given proposal, or like staying with Facebook because they didn’t agree with my assessments, or because they’d need to coordinate elsewhere. (10) The attempt would hurt our network effects and cause non-trivial communication interruptions, even if it eventually worked. (7) Getting the word out would be a non-trivial issue, as this would include common knowledge that the word was out and the coordination was on, when it likely wasn’t going to be on at any given time.

(12) Facebook has many addictive qualities, so even many people who would say they ‘should’ quit or even were quitting would often fail. (13) Even when people agreed to switch and announced this intention, they’d often find themselves coming back.

There was a lot of excusing one’s actions because of (14) Network Effects and The Incentives.

A lot of people (15) reasonably didn’t want to even think about it, under these circumstances.

The good news was there was (4) plenty of time to make this work, and (9) many agreed it was a noble thing to attempt. And no one was (11) thinking of their relative social media position. And of course, the stag hunt wouldn’t automatically or fully fail if one person didn’t cooperate. If we got enough cooperation, critical mass would take over.

But that’s still 11 out of 14 problems that remained importantly unsolved.

It helped a lot that I hated hunting rabbit. I’d rather be off hunting stag unsuccessfully on my own, than hunting rabbit. So I didn’t feel too bad about failure or lack of progress.

It also helped that many others are increasingly making similar cases, for a wide variety of reasons, some of which I don’t even agree with or I don’t think are big deals.

The approach I went with was three-fold.

F1. First, to explain why I believed Facebook was awful, in order to help create common knowledge. Starting with an article, then continuing to make the case.

F2. Second, go out and start stag hunting on my own, and make it clear I wasn’t going anywhere. This does not work when stag hunts are all-or-nothing with a fixed ‘all’ group, but this is rare. More often, stag hunts work if those who people count on, do their jobs rather than everyone who might show up in theory shows up and does their job. That’s a crucial distinction, and a dramatic drop in difficulty.

F3. Third, to reward with engagement, praise and when helpful direct encouragement and assistance those who wanted to make the switch to blogs or other less toxic communication forms. And encourage others to do the same.

This at least had some impact.

Without the effort to first create common knowledge, the attempt would have had no impact. A combination of other factors also helped out, from the emergence of Less Wrong 2.0 to a variety of others waking up to the Facebook problem at about the same time, for their own reasons.

The solution of ‘be the coordination you want to see in the world even if it doesn’t make sense on its own’ is very powerful. That’s how Jason Murray kick-started the New York rationalist group, and how many other groups have started – show up at the same time and same place, even if you end up eating alone, to ensure others can come. Doing it for a full-on stag hunt with fixed potential participation is more expensive, but it is still a very strong signal that can encourage a cascade. We need to accept that coordination is hard, and therefore solutions that are expensive are worth considering.

Solving coordination problems is not only expensive, it’s also often highly unpleasant and non-intuitively difficult work, that superficially doesn’t look like the ‘real work.’ Thus, those who solve coordination problems often end up resented as those who didn’t do the real work and are pulling down the big bucks, as something that one should obviously be able to get along without, discouraging and lowering reward and thus discouraging this hard and risky work. Often many people correctly say ‘oh, the problem is people can’t coordinate’ go out to solve it, and make things worse, because the problems are indeed hard, and competition to solve them makes them harder.

If everyone required to successfully hunt a stag can agree on common knowledge of what the stag is, that the stag would be well worth hunting, and how and when the stag is hunted, one could argue that’s a lot more than half of the battle. The rest is still hard, but relatively hard part really, really should be over. Ninety percent of life after that, one could say, is the virtue of reliably showing up.

 

 

 

 

 

 

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5 Responses to Some Ways Coordination is Hard

  1. benquo says:

    It seems to me like the underlying situation is not that all stag hunt games are played separately with the same dynamics, but that there are lots of simultaneous stag hunt games being played, such that figuring out which stags to coordinate on first is a big problem, and in some games in some cultures the coordination point really is Stag, but Rabbit in the rest of them. There’s limited attention for both coordination even in the best case (like getting everyone to notice the possibility of hunting stag), and enforcement.

    If I were to opportunistically steal stuff I like a lot from my casual acquaintances, people would come down hard to defend their stag hunt in that domain. In other games I’ve noticed variation between contexts. The people I know outside the SF Bay Area maintain households that can sustain extended guest-host interactions in ways that can gradually create rich, embodied social bonds among people who don’t have hobbies or mass media consumption preferences in common, but no one puts effort into that in the Bay as far as I can tell, which seems like the Rabbit equilibrium there.

    (Cross-commented from Ray’s post)

    • TheZvi says:

      Instinctive reaction to this suggestion: So stag hunting is like treason, in that if it reliably succeeds, none think to call it a stag hunt? A stag hunt is defined by its failure to occur, perhaps – it means coordination on a thing for which one cannot assume coordination, and for which failure to coordinate would not automatically be blameworthy. And yet, where such coordination is a win for all.

      Then it would make sense to say Rabbit is the default coordination point, because that’s what it means to call Stag, Stag.

      Otherwise, given how often we notice successful coordination, such a statement would not make sense?

      • benquo says:

        If we take the game-theoretic setup identified as “stag hunt” literally (which is the whole point of having game theory be a branch of math), then I think we need to count cases of successful coordination.

        If we don’t take it literally, then other things about the nomenclature here need to change as well. We probably want a term for the underlying game in addition to the situation in the game where people have a track record of choosing Rabbit. We definitely don’t want to use the same term for both.

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