Monthly Archives: February 2018

Categories of Sacredness

Previously: Eternal, and Hearthstone Economy versus Magic Economy, Out to Get You On Lesser Wrong, JenniferRM gave a reply that is worth quoting in full: If I understand correctly, the cognitive process/bias/heuristic/whatever of “sacredness” is relevant here. Neither nails nor dollars are … Continue reading

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Eternal, and Hearthstone Economy versus Magic Economy

The game Eternal (that is my referral link), created by Magic professionals including lead designer Patrick Chapin, is modern Magic: The Gathering, with some simplifications and tweaks, on a phone, with a Hearthstone interface and economy. That is super high praise. Magic: The … Continue reading

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